So contrary to missions where Amarr and Gallente weapons are somewhat limited due to their set damage types, these weapons are not hampered by resists in incursions. ![]() The only notable exception is the Lirsautton Parichaya, it's a little weaker against thermal damage and stronger against explosive damage. Just as they do damage across the board, the Sansha incursion rats have omni tanks as well. ![]() While you can sometimes compensate for a low kinetic resist by having a higher explosive resist, or get away with lower resists due to having a small signature and high speed, generally you don't have the luxury of having resist holes in incursions. As such, they hit across all four resist types. The Sansha incursion rats deal damage in two ways, lasers (EM and thermal) and torpedoes (kinetic and explosive). In the EVE University Incursion Community we run almost exclusively shield fleets due to the fact that it's slightly faster to train the shield skills. This makes it easier to manage sudden aggro-shifts with shield logistics. Remote shield booster modules apply their repairs at the beginning of the cycle, while remote armour repairers apply their repairs at the end of the cycle.This is more of a benefit for headquarter sites as there are more neuting capable ships there, unlike vanguards where the neuting risk can be removed reliably. Armour tanking modules have much stronger passive resists, allowing them to ensure high resists despite being neuted out.Shield tanking modules are less skill-dependant compared to armour, since the passive armour modules require high armour compensation skills to function effectively.Incursions can be done with both armour and shield doctrines, but there is a certain game design bias towards shield ships and fits. While other communities might have similar requirements, this is just what we recommend. See Preparing for Incursions for more information about what skills we ask that members of the EVE University Incursion Community have trained. While there's such a thing as under-tanked, being over-tanked is not only wasteful in incursions but even dangerous if done at the cost of offence. Once you have a good enough tank, the rest of your spare slots should be used to augment your damage potential. There are simply too many enemies to be able to fit a strong enough local tank, not to mention that by sacrificing a small portion of your fleet to bring in logistics instead of more damage dealers, the rest of the damage dealers can fit more offensive modules and your fleet will perform better. Incursion fleets rely on good resists and buffer supported by a logistics. 2.2.2 Module variants and price deviations.1.7.5 Stacking penalties and offgrid boosts.1.6.3 Flexibility vs efficiency vs cost.1.4.2 Standard loadout for the EVE University Incursion Community.1.4.1 Supporting short or long range setups. ![]() No matter if you are a Live Action Role Play (LARP) enthusiast or just want to add some Viking flair to your collection, this shield is a perfect choice. Weighing in at 1,431 grams and measuring 70cm in length, the Iarla Sleipnir Viking Shield is light enough to maneuver with ease during your battles, yet durable enough to withstand the hardest blows. These nails add an extra touch of authenticity and make the shield even more impressive. This attention to detail makes the Iarla Sleipnir Viking Shield truly immersive, fully immersing you in your role as a Viking warrior.Īdditionally, this shield features small sculpted nails driven into the brakes, demonstrating the level of detail and realism that has gone into its manufacture. Its carefully carved design in EVA foam perfectly imitates the appearance of real wood, giving it an authentic and unique look.Ĭoated with durable latex, this shield is not only tough but also features a wood grain texture on both the front and back. Inspired by the early Vikings and Saxons, this round latex shield will transport you straight to the battlefield. The 70 cm Iarla Sleipnir Viking Shield is the perfect companion for your battles.
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